Allura lets you know that these "friends" are no longer welcome here and the head morphs into a Medusa like Gorgon. Then the fountain water bounces onto a surface of a pouring well and a face appears. The city street area surrounds you and water jumps into pottery as Hermes the Sea Horse appears and makes a spitting noise. Her face laughing and turns to water and pours out timed with physical jumping water(think jumping fountains at Imagination) boat follows fountains as Hermes the Sea Horse hides behind columns making worried noises and the music increases intensity for suspense. You pass another statue of a goddess pouring water and laughing similar to a Tiny Leota. A mermaid statue has a mermaid spirit apparently rise above it using a simple but effective scrim projection/pepper's ghost feel. Your boat follows and you are welcomed by nice voices and given the gift of Atlantis via model lit behind scrim. In the first scene it appears the charter company is going on with it, you board and before entering the darkness a door opens and from a screen as if the greek man is standing in there he tells you "wait Hermes must guide you" a sea horse is projected and then disappears into the form of fiber optic lighting above your head. Near the loading platform the queue video had a fisherman speaking to a reporter saying that those people should not be going in there because its dangers (alllura the siren goddess) and we see him ready to row a boat in after anyone who might be going. A misty fog from the water and tower's turret bowls filled the air and a voice that echoes "come to me" in ethereal echoes were in the audio loop as well. When this ride first opened it was very impressive and had a story of Atlantis rising, and news vans outside documenting as a fishing charter company was cashing in on letting boats explore the inside. This journey can be found all across the world in every century all the way back to the time of Gilgamesh.I fear that it is just mechanical for the ride system and boats because I know for a fact that is being done as well as welding track and repainting, but I hope this time allows for some Effects to be turned back on and some story to come back.īring back the news vans, old queue line video and get a few key scenes working and you have the fun story.ĭefinitely bring the eerie atmospheric music back outside. These steps culminated in him becoming a hero. Milo has now completed the hero's journey. With this final act the Hero's Journey is complete for Milo. This shard is also the gift that the hero will often bring back as proof of their triumph. His friends do bring back a piece of him, a shard of the Heart of Atlantis, for Preston Whitmore. He discovered Atlantis, the place he has dedicated his life to finding and doesn't leave. Milo's transformation actually makes it so that he no longer wats to return to his old world. He realizes he doesn't want to leave Atlantis, he can help these people unlock the secrets of their society that they have lost. For Milo this actually starts before the final ordeal and only becomes fully realized afterwards. The abyss is the final ordeal for the hero and for Milo this is when he must fight to save princess Kida from Commander Rourke.Īfter the final ordeal the hero will go through a transformation. Then they will return to the known world and return to their society. After they have completed whatever it is the hero set out to do, they have a transformation because of the ordeal they went through. This is where the hero will face their greatest challenges. The other side is commonly known as the abyss. On the other side of the threshold is the Unknown. At this threshold there is often a guardian waiting for the hero to arrive. After the hero has received their gift they must cross the threshold or the point of no return. The gift is often given to them by a mentor figure. After the calling they often are given a gift, either something physical or some bit of knowledge. The basic parts of the journey are these: the hero is called to action by someone or something. The hero is a person that undergoes a journey of some kind, whether physical, spiritual, or intellectual. For those who might not have been here when I introduced the hero - a quick summary. Redefining the Hero I know it's been a while since I posted a blog here but now we can get back to the Hero's Journey.
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